Bridging creative and engineering across LED volumes, Simulcam, and Unreal Engine pipelines. Credits include film, large-scale episodic, commercials, and R&D with global studios.
Support across all aspects of virtual production including supervision, technical problem solving, Unreal engine art, tracking, ICVFX execution, realtime delivery,virtual reality and AI research.
LED volume shoots, on-set VFX, schedule pressure, and cross-department alignment — keeping intent intact.
Frustum setup, reflections, lens & latency calibration, camera tracking troubleshooting, and stage stability.
Unreal scenes, optimisation, nDisplay/ICVFX support, and realtime look-dev from previs to final pixel.
Tooling and workflows that accelerate iteration and previs while keeping artists and DPs in control.
Short, practical write-ups from the stage — colour, tracking, AI workflows, and the messy middle.
ACES/OCIO setups, calibration gotchas, and why the wall never looks like the grade — until it does.
Read the noteWhere AI previz helps, where it gets in the way, and how to keep cinematographers in the loop.
Read the noteA repeatable method to isolate drift/jumps fast — and the fixes that actually hold.
Read the noteBuilt around Unreal Engine, industry-standard tracking, and modern AI tooling — adapted to your stage or studio.
For enquiries, availability, to request a tailored showreel/credit breakdown or a demo in London — reach out.