XRNader · XRVP Member
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Virtual Production
Supervisor & AI
Researcher

Bridging creative and engineering across LED volumes, Simulcam, and Unreal Engine pipelines. Credits include film, large-scale episodic, commercials, and R&D with global studios.

15+
15+ Years in Realtime
5+
5+ Years in Virtual Production
20+
20+ Major Credits

What I do

Support across all aspects of virtual production including supervision, technical problem solving, Unreal engine art, tracking, ICVFX execution, realtime delivery,virtual reality and AI research.

VP Supervision

LED volume shoots, on-set VFX, schedule pressure, and cross-department alignment - keeping intent intact.

ICVFX · Simulcam

Frustum setup, reflections, lens & latency calibration, camera tracking troubleshooting, and stage stability.

Realtime Delivery

Unreal scenes, optimisation, nDisplay/ICVFX support, and realtime look-dev from previs to final pixel.

AI Research

Tooling and workflows that accelerate iteration and previs while keeping artists and DPs in control.

Selected work

Commercial · VP

Lego Commercial

  • LED volume orchestration and on-set supervision
  • Realtime reflections and product hero setups
  • Agency collaboration under tight delivery windows
View case study
Series · VP

House of the Dragon

  • First production to use Leavesden's V Stage virtual production facility
  • Dragon-riding and Dragonstone sequences staged with hybrid LED workflows
  • Large-scale realtime previs, ICVFX, and in-camera environment work
View case study
Episodic · ICVFX

Pinocchio

  • ICVFX scene blocks and volume layout
  • Lens and latency calibration
  • Director and DP-friendly realtime workflows
View case study
R&D · AI & Tools

Alibaba R&D Collaboration

  • AI-assisted scene assembly prototypes
  • Stage automation and orchestration tooling
  • Cross-region tech and creative collaboration

Notes

Short, practical write-ups from the stage - colour, tracking, AI workflows, and the messy middle.

Color · VP

LED Wall Color Management in UE5

OCIO config, calibration traps, and how to get the wall and camera pipeline speaking the same language.

Read the note
AI · Workflow

Previs to Photorealistic: Camera-Locked Video Generation with LTX 2.3

Using an Unreal previs as a motion track and FLUX.2 [klein] keyframes to drive near-photorealistic output with exact camera path.

Read the note
Realtime · XR

Camera Tracking in Virtual Production

How Vicon, Mo-Sys, and Vive Mars solve the same problem differently - and what to watch for on each.

Read the note

Tech stack

Built around Unreal Engine, industry-standard tracking, and modern AI tooling - adapted to your stage or studio.

  • Unreal Engine 5.x · nDisplay · ICVFX
  • ACES/OCIO · on-set color workflows
  • Stype / Mo-Sys / Vive Mars / other tracking
  • Lens & latency calibration workflows
  • Python tools, Blueprint utilities, editor scripting
  • Shotgrid / Kitsu / custom I/O bridges
  • Gaussian splatting and realtime capture pipelines
  • AI image/video tools woven into previs and R&D

Contact

Availability

For enquiries, availability, to request a tailored showreel/credit breakdown or a demo in London - reach out.