Bridging creative and engineering across LED volumes, Simulcam, and Unreal Engine pipelines. Credits include film, large-scale episodic, commercials, and R&D with global studios.
Support across all aspects of virtual production including supervision, technical problem solving, Unreal engine art, tracking, ICVFX execution, realtime delivery,virtual reality and AI research.
LED volume shoots, on-set VFX, schedule pressure, and cross-department alignment - keeping intent intact.
Frustum setup, reflections, lens & latency calibration, camera tracking troubleshooting, and stage stability.
Unreal scenes, optimisation, nDisplay/ICVFX support, and realtime look-dev from previs to final pixel.
Tooling and workflows that accelerate iteration and previs while keeping artists and DPs in control.
Short, practical write-ups from the stage - colour, tracking, AI workflows, and the messy middle.
OCIO config, calibration traps, and how to get the wall and camera pipeline speaking the same language.
Read the noteUsing an Unreal previs as a motion track and FLUX.2 [klein] keyframes to drive near-photorealistic output with exact camera path.
Read the noteHow Vicon, Mo-Sys, and Vive Mars solve the same problem differently - and what to watch for on each.
Read the noteBuilt around Unreal Engine, industry-standard tracking, and modern AI tooling - adapted to your stage or studio.
For enquiries, availability, to request a tailored showreel/credit breakdown or a demo in London - reach out.